Mystic Totems — Bonus Features
Mystic Totems's features laid out — Mystery Orbs, Free Spins, Extra Spins, the Orb Collection meter, plus Booster, Bonus Chance and Bonus Buy. Confirm exact triggers in the game rules.
How Each Feature Pays
Trigger, mechanics, multiplier ceilings and where each one is worth your money. New to the grid? Start with the Mystic Totems how-to-play guide.
Mystery Orbs
How to Trigger
Mystery Orbs can appear on any reel, in both the base game and Free Spins. The base game only produces Level 1 (Cyan) Orbs; the higher-level Orbs belong to the feature.
What Happens
An Orb sits on the grid face-down and does nothing on its own. It only matters when the spin produces a winning combination — at that point every visible Orb reveals a random multiplier between x2 and x100. Because the game tumbles, a spin can keep resolving for several rounds; once all the tumbles are finished, the revealed multipliers are added together and the total is applied to the whole spin win rather than to a single cluster.
Multipliers
x2 to x100 per Orb, revealed at random. Values are summed, not multiplied together — two Orbs showing x50 and x25 give x75 on the spin total.
Strategy
Orbs are the entire payout engine here, and you cannot influence them. What you can control is consistency: because the multiplier applies to the whole spin win, cutting your stake during a dry stretch means a big Orb sum lands on a smaller base. Flat betting reads this game far more honestly than chasing.
| Appears in | Base game and Free Spins |
| Base game level | Level 1 (Cyan) only |
| Multiplier range | x2 to x100 |
| Combined how | Added together |
| Applied to | Total win for the spin |
Free Spins
How to Trigger
Land 3 or more Scatters in the base game. Evoplay puts the natural trigger rate at roughly 1 in 200 spins.
What Happens
Three Scatters award 10 free spins, four award 15, five award 25. The round runs on the same 5x5 pay-anywhere grid, but the Mystery Orb Collection meter is active throughout, so the longer you stay in, the better the Orb values get. Landing 3 or more Scatters again during the feature awards Extra Spins, which are added automatically to the spins you have left — a maximum of one Scatter can appear per reel.
Multipliers
No fixed feature multiplier. The value comes from the Orbs, which keep their x2 to x100 range but grow more likely to land high as the Collection meter climbs.
Strategy
This is where the return concentrates, which is the argument for keeping base-game stakes modest and consistent rather than ramping up after a dead run. The Extra Spins mechanic rewards a long feature: every additional spin is another chance to both collect Orbs and push the meter up a level.
| 3 Scatters | 10 free spins |
| 4 Scatters | 15 free spins |
| 5 Scatters | 25 free spins |
| Extra Spins | +5 / +6 / +7 |
| Trigger rate | ~1 in 200 spins |
Mystery Orb Collection
How to Trigger
Runs automatically during Free Spins, starting at Level 1. Every Mystery Orb that lands is added to a visible collection counter.
What Happens
Collect the required number of Orbs and the feature advances a level. Each level up increases the likelihood of higher multiplier values appearing on future Orbs — Evoplay is explicit that the range itself never changes, it stays x2 to x100 at every level. Level 5 is the maximum; once you reach it, additional Orbs no longer improve the multiplier potential, though they still reveal values as normal.
Multipliers
x2 to x100 at every level. What changes with level is the probability distribution inside that range, not the ceiling or the floor.
Strategy
The meter is the reason a five-Scatter trigger is worth so much more than a three-Scatter one: 25 spins give far more chances to climb than 10 do. There is nothing to decide in-feature — you cannot bank early or cash out a level — so the only real decision is the stake you carried into the round.
| Active in | Free Spins only |
| Starts at | Level 1 |
| Maximum | Level 5 |
| Range at all levels | x2 to x100 |
| After Level 5 | No further gain |
Booster, Bonus Chance & Bonus Buy
How to Trigger
All three are player-selected from the base-game interface. Booster and Bonus Chance change the cost of each spin; Bonus Buy is chosen from a menu.
What Happens
Booster costs 1.5x the bet per spin and increases the chance of triggering Free Spins by more than two times. Bonus Chance multiplies the final bet by 1.80x, roughly doubles the trigger chance, and additionally places extra Scatter symbols on the reels. Bonus Buy lets you pick one bonus option from a menu — selecting it again deselects it — and the total bet shown becomes the cost per spin. Bonus Buy is available only in the base game, and not in all markets.
Multipliers
None of the three carries a multiplier of its own. Each is a change to how often you reach the feature, not to what the feature pays.
Strategy
Booster is the cheaper way to raise your feature count across a long session; Bonus Chance costs more but also thickens the reels with Scatters. Evoplay does not publish separate RTP figures for these modes, so treat the published 96.11% as the reference point and the extra cost as the price of impatience.
| Booster cost | 1.5x bet per spin |
| Booster effect | FS chance >2x |
| Bonus Chance cost | 1.80x bet |
| Bonus Chance effect | FS chance ~2x + extra Scatters |
| Bonus Buy | Base game only, market-dependent |
Buy Feature Options
| Option | Cost | RTP | Risk |
|---|---|---|---|
| Booster | 1.5x bet per spin | Not published | Moderate |
| Bonus Chance | 1.80x bet | Not published | Moderate |
| Bonus Buy | Set per market | Not published | High |
Trigger Probabilities
All figures below are Evoplay's own, taken from the official Mystic Totems product sheet.
Base Game
Win Milestones
Try the Features in Demo
Test the bonus mechanics for free — no registration needed. New to the game? Start with the Mystic Totems step-by-step guide.
Play Free Demo